Month of September , 2006

rec0

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The Basics

Pseudonym: rec0
Full Name: A06B4F020544072AEB2407568EFD5D93
Location: Hertfordshire, England
Positions: Scripting Programmer, Generalist Programmer


SwampFox

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The Basics

Pseudonym: The Swamp Fox
Full Name: 936876D82A4D7F0C8F67ABFB2423CDA
Location: Middle of Nowhere, Michigan, USA
Positions: Architect of System Structure, Assistant Graphics Programmer


Various Contributors

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Listed below are various people who have helped us out with specialized tasks that we did not have the time or ability to complete on our own. Without them there would be little tiny holes around some of the work we've done.


Past Members

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Throughout the life of the project, we've had members come and go. No matter how long a member stayed or why they left, they made some sort of impact on Prometheus and it would not be what it is today without their contributions. As contributors and our partners in the creation of Prometheus, they deserve credit for their work. Below, listed in reverse-chronological order, are team members no longer with us.


ViperNeo

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The Basics

Pseudonym: ViperNeo
Full Name: N/A
Location: Millersburg, Pennsylvania, USA
Positions: Map Compilation Master, Tag Format Reverse Engineer


JamesD

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The Basics

Pseudonym: JamesD
Full Name: James Dickson
Location: Hampshire, England
Positions: 3DSMax Guru, Lightmapping Programmer


MonoxideC

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The Basics

Pseudonym: MonoxideC
Full Name: Justin Draper
Location: Waco, Texas, USA
Positions: Programmer, Designer, .NET Guru


Grenadiac

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The Basics

Pseudonym: Grenadiac
Full Name: Jim Cleary
Location: Tucson, Arizona, USA
Positions: Lead Graphics Programmer, Application Architect, .NET Hater (erm... I mean C++ Guru)


Nick

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The Basics

Pseudonym: Nick
Full Name: 8A5DA908D79014BB997EA957FAF130B0
Location: Seattle, Washington State, USA
Positions: Project Lead, Technical Writer, UI Designer, Webmaster



Why is your FAQs section so small?

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Our FAQs section is quite small in its current state because it's really hard to ask questions about a topic you already know all the answers to. What other things do you wonder about HaloDev as a team? You can let us know by sending us some feedback and we'll do our best to get your question answered and added here.

Submitted questions should be unrelated to Prometheus (there's another FAQs section for those) and be mature. If you fail to follow these very basic rules, you may be banned from the site.