JamesD
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The Basics

Pseudonym: JamesD
Full Name: James Dickson
Location: Hampshire, England
Positions: 3DSMax Guru, Lightmapping Programmer

Involvement in Prometheus

My aim once getting into the Halo modding scene was to create an application like Prometheus, but as I soon realised it was far too big a task for one person. This is when i then applied to join the Prometheus team.

I am currently programming the code which generates lightmaps for each Halo version. This then spreads into other areas such as lighting code and creating DirectX lights.

You May Remember Me From ...

I created the first MaxScript which successfully imported models from a Halo tag into 3ds Max. However, it left out a few things, but I guess it gave an idea on how Bungie created models.

I was then also a part of the Halo2CE team, where I helped create more "advance" content for multiplayer HaloCE maps. I was also the first person to get a new gun in-game in HaloCE and I worked out the node and marker system which halo uses.