Prometheus Update #2
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A week past due but worth it, today’s update comes with another horrible video! There are some new screens, too. Last week’s update didn’t make it out because I had some personal matters to attend to and I just didn’t have time during the week, so sorry to all of you that spent the better part of your week pressing refresh on the site. Come on in and check out what we’ve got this time around!

Update: A lot of people seem to be complaining about the video being choppy, I explained why at the bottom near the video link but since people don't like to read I'll have to post up pretty pictures. Here is the drive map for the hard drive the video was recorded on and here is the legend; figure out the connection.

-- And now back to your regularly scheduled program. --

Before continuing with this update, you will want to read over Prometheus Update #1.83 and maybe “Yes, these are real.” – First Edition. They were two articles posted that we chose to not pass around major news sites, so many people probably missed them.

Before getting to the video, there are a few quick questions that have been hanging around for a while that I’ll answer. A question that people keep asking is, “How much will Prometheus cost?” Do I really have to answer that? Prometheus will be 100% free to all; just because we’re not open source doesn’t mean that we’re not freeware.

Another hot question people seem to be asking is, “Where can I download Prometheus?” and “When will Prometheus be out?” Of course, they ask in varying levels of cursing and sanity, but that’s the gist of it. As the FAQ says, do NOT ask for a release date, I won’t even entertain you with a guestimate, but does that stop people? Of course not. When we’re ready to give a date, it will be on the site in a few places and I’ve even added a new “Release Date” block so it’s easy to check. Now there’s no excuse to ask about the release date.

And lastly we have gotten a number of requests to have some sort of “percentage completed” system for Prometheus. When you’re developing something for a company, you give your manager a percentage to make him leave you alone so you can get back to work. Any sort of “percentage” system for a project such as Prometheus is problematic at best. A percentage gives you no representation of development time or time left, doesn’t adjust for rewritten parts of the project, and is not helpful in determining what work is and is not finished. So, in short, no percentage completed system for Prometheus, deal with it.

Now that you’ve suffered through all of that, you get rewarded by another crappy video! I did a few things different with this video compared to the last one, so take note of the changes. Previously, everything (like moving the mouse and clicking) was done manually; this time around I’ve automated mouse functions with a macro. Last time I decompiled an entire map and that took up a good chunk of the video, this time I’m only extracting what’s needed to render a map so there’s more time to look around the maps. Lastly I closed out most of the UI because you’ve all seen it before; this gives more room for just the map.

Now enjoy the video! Today the video comes in a RAR. “Why?” you ask; well it shaved about 2MB off the file size so that’s significant enough to justify it. Besides the usual batch of screen capture bugs (like random dialogs not being shown on the video but show just fine on my screen) there’s a really annoying bug this time around – super slowdown. This video doesn’t do Prometheus justice, I get a totally smooth 50FPS but the capture software makes it all choppy just because it can. I probably need to defrag, oh well.

Please remember to use the forums to ask any questions you may have.